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Did an accidental 'blood plague' in World of Warcraft help scientists model COVID better? The results are in - The Conversation Indonesia
8/23/22 at 4:03am
Organization
The Conversation Africa
Authors
Hassan Vally
Jodie McVernon
45 words
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The spread of a virtual disease in the online game World of Warcraft appeared to have relevance to understanding real world epidemics like COVID.
Online Media
Virtual Worlds
Massively Multiplayer Games
Health
Roleplaying Games
blood plague
World of Warcraft
Conversation Indonesia
COVID
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