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The Last of Us devs bet big on accessibility — and made a better game - Inverse
+ 78 more
8/19/22 at 12:00pm
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Inverse
Author
Jen Glennon
53 words
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Co-lead designers Emilia Schatz and Matthew Gallant didn’t set out to make a triple-A game that was playable from start to finish by a blind person. They weren’t even sure it could be done.
technology
Computer & Video Games
devs
triple-A game
The Last of Us
Matthew Gallant
Emilia Schatz
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https://www.inverse.com/gaming/naughty-dog-emilia-schatz-matthew-gallant-accessibility-luminaries-2022
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